Seriously. Give us some numbers with a cap.


Quantify The Tier Bar.
Started by Makenzie71, Oct 19 2015 07:01 PM
6 replies to this topic
#1
Posted 19 October 2015 - 07:01 PM
#2
Posted 19 October 2015 - 07:45 PM
Even if its entirely arbitrary, such as a percentage, so we don't have to count pixels.
#3
Posted 19 October 2015 - 08:00 PM
I agree, but I had to select the second option because it was humorous to me.
#4
Posted 19 October 2015 - 08:03 PM
Definitely the puppy-eating thing.
That bar doesn't mean anything. Why do you need meaningless numbers on a meaningless bar?
That bar doesn't mean anything. Why do you need meaningless numbers on a meaningless bar?
#5
Posted 19 October 2015 - 08:22 PM
They make me feel better. I have actually been counting pixels trying to get a pixel-to-match score quantifier but I've only got ten matches in this particular study...I need at least fifty. A percentage or something would make it easier.
#6
Posted 20 October 2015 - 01:27 AM
Simply make it an "XP needed to Level up" type bar..
Would make alot of players happy.. and we would know if we should even try to make it into the next tier or not..
Would make alot of players happy.. and we would know if we should even try to make it into the next tier or not..
#7
Posted 22 December 2015 - 06:38 AM
I personally. Would not like to see numbers because it keeps you guessing. Like I need X-amount of positive games and I think I will be X. Just like map voting. I don't support it or hate it. I just like not knowing what is going to happen. It keeps you thinking. Plus it would add more work on the UI which takes resources away from whatever they are doing.
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